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                "content": "Ok cool, Ty. Sounds easy to add, just didn’t know if it would be a possible addition I could make with this aura, thanks dude.",
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                "content": "I think that counts as an explanation by interpretive dance",
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                "content": "So i managed to get a TSU version working and im moving the indicator with the animations tab. \nHowever, it would seem that this is a less performance friendly approach somehow? Which i assume is because of the animation.\n\nHere is a snippet (Universal interrupt indicator is the TSU version and Universal interrupt indicator 8 is the previous version):\n\nTotal time: 16883.91ms \nTime inside WA: 232.85ms (1.43ms)\nTime spent inside WA: 1.38%\n\nAuras:\nTotal time attributed to auras: \nInterrupt bar all classes 11 75.91ms, 40.38% (0.48ms)\nInterrupt bar all classes 58.61ms, 31.18% (0.56ms)\nUniversal interrupt indicator 41.93ms, 22.31% (0.36ms)\nFlame Shock missing 5.82ms, 3.09% (0.33ms)\nKaze MRT Timers Logic 1.45ms, 0.77% (0.05ms)\nDungeon Teleport Buttons 1.17ms, 0.62% (0.12ms)\nUniversal interrupt indicator 8 1.07ms, 0.57% (0.12ms)",
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                "content": "just updated it to be more clear, this should be final update until blizzard does some big change to the raid which 90% wont happen, only soft nerfs",
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                "content": "really minor changes but want it to be complete",
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                "content": "Hey I need help with making a progress bar that would alternate between 2 colors depending on gcd and swing timer. \nLet's say If (current gcd +1.5sec) is higher than current swing timer then bar is yellow, if not then blue.",
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                "content": "Mouseover the text box to see how it's called.",
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                    "content": "combine matches per unit",
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                "content": "Thank you!",
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                "content": "I'm making an aura for a friend that plays a sound when your prayer of mending expired and is off cd.\n\nThe issue is that when it procs and jumps to another player there is a delay where noone has a pom in the raid. \nMy solution was sending a custom event to a 2nd aura whenever PoM is off cd and it disappears from the raid, after a delay this 2nd aura checks if there's a PoM from that player in the raid.\nIf there's a PoM then it means it jumped so we don't play any sound, if it is not found then it expired and we play the sound.\n\nhttps://wago.io/475l9c0EN\n\nFor some reason I can't figure out, sometimes it plays the sound even if it jumped to another player. Increasing the delay didn't seem to help <:Sadge:844442501280563240>",
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                "content": "okay that worked perfectly! Thanks 😄",
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                "content": "so yea, mess with it, if you f the wa up you reinstall and try again c: happy weakaura",
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                "content": "The timer is on top of the display tab",
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                "content": "sweet, turned off \"Show Numbers for Cooldowns\" and im all good now",
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                "content": "It's pulling it from as you say the lib. And the lib is in many add-ons. And all add-ons register their own fonts. So, no there is not a single place",
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                "content": "I figured it out. Thank you for your help.",
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                "content": "thanks it worked well",
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                "content": "dont put it into the /\\_retail\\_/Interface/WeakAuras folder",
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                "content": "I know I could check it with a Condition when I dotn check the Remaining duration in the Trigger but thats more like a workaround",
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                "content": "combat log now works using this",
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                "content": "This disintegrate weakaura seems to pick up the pandemic tick fine",
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                "content": "But only upon opening the anchor code field and clicking \"done\" does my dynamic group actually anchor to x/y/z. Or by changing any positioning settings of the group back and forth.",
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                "content": "No",
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                    "content": "!luxthos",
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                "content": "ty, I posed in the luxthos discord as well. hopfully ill get a resonse on one of these posts",
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                "content": "I just tested it, in instances it works.\nThank you so much!",
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                "edited_timestamp": "2023-11-19T16:47:30.566137+00:00",
                "content": "So I would like to track the Consecration from Consecrated Blade talent, but (as far as I know) it doesn't count as a totem like normal Consecration. I've tried with a Combat Log trigger for when I cast Blade of Justice but it keeps refreshing if I cast it twice in a row, but the talent can only activate every 10 seconds.",
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                "content": "I'm trying to create a WA for my group as we head into mythic next week. I wanted to make sure I was doing this correctly before we get in there Tuesday.  I was originally going to do this as a cast trigger & aura trigger but then if their heart stopper debuff gets healed off before the umbral destruction cast goes off then the text could jump.\n\nIf anyone would be willing to take a look and recommend a better way or how I could improve it I would appreciated it.\nhttps://wago.io/bmqwJS27N\n\nThanks!",
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                "content": "Pastebin doesn't work for sharing WAs! Other methods of sharing the import string don't let people view the Aura without logging in and importing it.\n**Use <http://wago.io/> to share, view and edit.**",
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                "content": "Out of range of what? Also you've given so little context for your aura link it or tell us what it's supposed to do",
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                "content": "could be related to combat locking down frames",
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                "content": "I have made a WeakAura group that basically yells at you when you have to interrupt something important in Dungeons. https://wago.io/Q9Jln7qYY \nIt checks for specific NPCs and their specific Casts and will show caster name and spell name on your screen (in green font if you have that NPC in your target) as soon as they start casting. It also has an extra text aura, that just says \"Interrupt\" above it in nice red color and only shows when one of the spells is cast. Until now, I have a condition on every single NPC aura to play a sound when it activates (like when 3 Nazjar Oracles cast their heal, it will play the sound 3 times/really loud because they stack). I would like to add something (preferably something like a invisible text aura) that checks if your interrupt spell is on Cooldown or not, and play that sound (instead of the NPC auras) when casting. I tried different methods, but none seem to work efficiently except for adding triggers for every single interrupt spell on EVERY SINGLE NPC check.\nI somehow managed to handle the \"Interrupt\" text with a Event scan or something, but it's been over a year since I used that and I don't know if and how that can be used for the sound thing. I added an image of the base setup how I would like it to work",
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                "content": "function()\nreturn aura_env.config.mainTank\nend",
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                "content": "But it works almost every time when you only eat or only drink with it. Doing both is effecting the consistency of Cannibalize channeling",
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                "author": {
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                "content": "that show seting is about that one trigger being active, not if the whole aura shows.",
                "components": [],
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                "author": {
                    "username": "spaten",
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                "content": "I'm looking to write a weakaura that tracks when all players are dead in a M+ group except for the tank. Essentially I want to track the time that the tank is solo alive for the entire dungeon so i can see it at the end. I assume I will need to use some event to check if everyone but tank is dead and then update the timer or env variable with time until someone else isnt dead anymore. any thoughts?",
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                "edited_timestamp": null,
                "content": "oh, maybe i made a mistake",
                "components": [],
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                "content": "That would normally be a simple default trigger 2 auras. Instead of 6 trigger one 4 auras",
                "components": [],
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                "content": "I want to make a weakaura that shows the sigil of flame when:\n1) There is at least 1 charge\n2) There is no sigil of flame debuff on my target\n3) When I have not cast the sigil of flame in the last 2 seconds (to hide it, if I have cast it but the sigil has not gone off yet)\n\nI have 1) and 2) working, but am struggling to find a way to achieve 3), as this is probably a bit of a obscure untrigger - any help appreciated!",
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                "content": "I'm trying to pull through triggers via custom checks (not the scroll down lists) for multiple conditions and I'm having trouble writing the custom checks. Here is an example of what I'm trying to write:\nCondition 1: if ***trigger[1] and (trigger[13] or trigger[2] or trigger[3])*** then show icon trigger [1]\nCondition 2: elseif ***trigger[14] or trigger[15]*** then show icon trigger[4]\n\nFor the parts in*** bold/italics***, I'm trying to understand how to write this in code using the Custom Check option rather than manually clicking through the drop down lists which can take awhile when I have a lot of conditions and triggers.",
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                "content": "Yeah figured it out ! Thx a lot mate, coulndt find out without u",
                "components": [],
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                "author": {
                    "username": "hallsome",
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                "content": "It worked I appreciate it guys, not the most computer savvy guy",
                "components": [],
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                "content": "probably the dungeon teleport buttons",
                "components": [],
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                "id": "1179542749385605172",
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                "embeds": [
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                        "url": "https://wago.io/XVPw-p-n8",
                        "type": "article",
                        "title": "Feather bars priest",
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                "content": "https://wago.io/XVPw-p-n8\n\nHi, this is a wa ive had for Angelic Feathers on  my priest for quite a while and recently something broke it im not sure when exactly but it has worked before flawlessly, basically it displays 3 bars, 1 for each feather with a cooldown bar and text for each charge anchored to player health unitf frame on elvui, or is supposed to \n\nI can't figure out how and why it behaves like this now, ive tried different triggers and conditions but i think i made it worse.. when the last charge is depleted the whole group disappears and i am even more lost than before. Thought i'd ask if its fixable before i try and remake all of it from scratch",
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                        "type": "article",
                        "title": "Fiery Growh List",
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                "content": "i took the prio system from my old raszageth dispel wa and tried to make it display all affected players as bars\nbut now it doesnt show at all and when i try prints - they dont even go through\nheres the link to the weakaura: https://wago.io/0P3H3gMF-\n\nwould be nice if someone has some spare minutes <:Salute:776521779367772190>",
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                "content": "you're actually the best, sorry it took so long to reply but thank you for the work you put into helping me and actually trying to explain\n<:peepoLove:826185019281899611>",
                "components": [],
                "channel_id": "1177329491257868389",
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                "content": "Thanks! I'll give that a go appreciate the help <:peepoLove:1169761201148932126>",
                "components": [],
                "channel_id": "1177858967364444271",
                "author": {
                    "username": "drizzqt",
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                "position": 7,
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                "edited_timestamp": null,
                "content": "the difference is that your condition will be checked more than just On Show. Action On Show only happens once and is never checked again if new auras are applied. You need to have a condition that disables the external glow as well",
                "components": [],
                "channel_id": "1175178466090549248",
                "author": {
                    "username": "phoenix7700",
                    "public_flags": 0,
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                "content": "o wow\nThe shame I feel thinking back to all the time I single chenged so many of them,\n\nThat's amazing\n\nThanks",
                "components": [],
                "channel_id": "1177985890937749557",
                "author": {
                    "username": "nokiwi",
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                "edited_timestamp": null,
                "content": "Please open a ticket explaining the feature you want or bug you are having. \nFor WeakAuras Addon: <https://github.com/WeakAuras/WeakAuras2/issues>\nFor Companion: <https://github.com/WeakAuras/WeakAuras-Companion/issues>\nAnd explain your story as best as you can.",
                "components": [],
                "channel_id": "1176492065199226961",
                "author": {
                    "username": "WeakAuras-Discord-Bot",
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                "edited_timestamp": null,
                "content": "Im fairly certain there are several aura that already do this on wago",
                "components": [],
                "channel_id": "1176634108668031081",
                "author": {
                    "username": "phoenix7700",
                    "public_flags": 0,
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                "edited_timestamp": null,
                "content": "Just leave it alone. It belongs in not loaded.",
                "components": [],
                "channel_id": "1176037626285928518",
                "author": {
                    "username": "spaten",
                    "public_flags": 0,
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                "id": "1178310117507211334",
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                "edited_timestamp": null,
                "content": "Thanks a lot !",
                "components": [],
                "channel_id": "1177368802208518174",
                "author": {
                    "username": "onrevax",
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                "content": "Any solutions?",
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                "content": "got it ty",
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                "content": "hehe, well now it works perfecly ❤️ ty for help 😄",
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                "content": "if you want to parse the info again then you need to put that parsing into a function so you can call it later, then react to the MRT note. I'm not super familar with how to hook into MRT stuff, but there is an aura out there that does this exact thing that you could take a look at.\nhttps://wago.io/n7l5uN3YM",
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                "content": "disable full rotation or how its called",
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                "content": "Just installing it again from your aource",
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                "content": "i need kind of universal solution just to watch 2 trinket's cd",
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                "content": "And make sure to replace it when the game is closed.",
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                "content": "that worked, thank you very much",
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                "content": "Hey guys, I fixed an issue with a dynamic group weakaura that I had that was causing some pretty sizable lag. My question I guess is what exactly causes the changed state? My assumption was that the custom grow would only run when regions were added which I guess is not the case here. Moreover, where can I find documentation about the various states? Ideally I'd just like the custom grow to run on talent change.",
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                "content": "Anyone?",
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                "content": "And for them to disappear when on cooldown or not active",
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                "content": "ty!",
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                "content": "ok I will - so basically anything with high ms is a possible culprit?",
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                "content": "ok im p sure thats the elegant way doing it. Thanks alot guys!",
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                "content": "Awesome!",
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                "content": "yes. the note at the bottom and on the unit dropdown",
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                "content": "then you can set the dynamic group like this",
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                "content": "Delete it.",
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                "content": "The way Luxthos built this Aura means that basic settings no longer work as intended by the WA addon. Other Auras you use should work properly, and you should always come back here for assistance if you struggle with them, but for this one you'll need Luxthos to handle it. You can go to their Discord, <https://www.discord.gg/luxthos> and report your issue or ask your question directly.",
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                "content": "Otherwise thanks - it's nice 🙂",
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                "content": "thanks i actually figured this out since i posted too. thanks to the community for literally zero help lol",
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                "content": "Great idea thank you!",
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                    "content": "`print()`?",
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                "content": "thanks!",
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                "content": "If you login and your WeakAura's are missing, go to the `World of Warcraft\\_retail_\\WTF\\Account\\<ACCOUNTNAME>\\SavedVariables` folder and check the `WeakAuras.lua` file. If it is empty, check the `WeakAuras.lua.bak` file. If that one has content, delete `WeakAuras.lua` and rename `WeakAuras.lua.bak` to `WeakAuras.lua`. If `WeakAuras.lua.bak` was also empty,  you will need to to rely on backups or remake your Auras.\n\n\\*Window's hides file extensions by default so you will need to turn these on which you can do by going to Control Panel > Appearance and Personalistion > File Explorer Options > View tab in the new window and untick `Hide extensions for known file types` \n\nIf you have not made backups or don't use the WA Companion (it makes backups for you) then as a last resort you can try putting the following in to chat in game:\n```LUA\n/run local L=WeakAuras.LoadFromArchive local h,m=L(\"Repository\",\"history\"),L(\"Repository\",\"migration\")for _,r in ipairs{h,m}do for _,s in pairs(r.stores)do local d=s:Load()WeakAurasSaved.displays[d.id]=d end end C_UI.Reload()\n```",
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                "content": "there is a reason why the swingtimer was removed in the other versions",
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                "content": "If you are having errors we need a copy of the entire error's text to be able to help.\nSee this message https://discord.com/channels/172440238717665280/413380679410384896/722189624579194973 for details on getting detailed Lua errors",
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                "content": "Before it was available as p, as it's the progress value of that trigger. In 2019 it was added to s because it's the one most people think about when they think about amount",
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                "content": "you dont need a fourth trigger. you just need to remove the filtering check on trigger 3.",
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                    "content": "different grow directions would require 2 dynamic groups or a custom grow function",
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                "content": "Yes, a boss mod trigger",
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                "content": "I made a weak aura to see how many seeds are remaining to soak by counting a debuff on players, but a have a problem when player with debuff die. Number grows back.",
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                    "content": "you dont have a 10 yards spell",
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                "content": "ah thank you, I see -- I don't have a 10 yard single-target spell. That makes sense thank you",
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                "content": "Think I got it\n```function(trigger)\n    return trigger[1] or (trigger[2] and trigger[3])\nend```",
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                "content": "Hi guys, \n\nI am very new to WA as a whole and wondered if anyone here knew of a WA to track the doomwalker, emerald dragons, azuregos and kazzak for example. I have many alts and since they drop nice gear it gets confusing which char as killed what. \n\nMany thanks to anyone who can help.",
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                        "url": "https://wago.io/EHOyrk5PL",
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                "edited_timestamp": null,
                "content": "I've posted a full release of my weakaura <a:ClickableSmash:753390557795188767> \n\nhttps://wago.io/EHOyrk5PL",
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                "content": "i wanted to get it all into 1 bar but having a selector for who goes first in non mythic is a good one i'll also try to add",
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                "content": "upload new version means updating the one thats already there",
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                "content": "Okay thank you so much for the answer!",
                "components": [],
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                "content": "use custom grow, it will let you know how many active regions u have",
                "components": [],
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                    "username": "_n0thing",
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                "content": "class specc. found it.. wow.. Thank you very much!",
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                "edited_timestamp": "2023-11-19T07:06:29.154073+00:00",
                "content": "Hi there. Was trying to make a WA that does this:\n- Shows touch of the magi duration remaining if the debuff is up on the target\n- Shows Arcane Surge icon if Arcane surge cd is 4s or less\n- Shows Radiant Spark icon if Arcane surge is cd is >30s and touch of the magi cd is 2s or less\n\nI almost got it to work, but it's showing certain icons far sooner than it should. (radiant spark showing up giga early?)\n\nAny way to fix it?\n\n```!WA:2!1z1tSTXszC7NBufUi9EXTkKwiOLi18AHNQsDFjTVYRuLnX5LuLAhw7KwufY7S7o278Y6zM3SZMexjKaFHWboGHlCcjtjapH4GpWnqiZ)UoYI78uqcexZn4aIVz21PnQ88bVZ8nFF)((MV)o5xVuNsbLco6gdi(mADwIWh)fYjoSwRwXy52xO8s3Ajr30DB87D(B)3VDUC5gIO(HmX2mcv6TALQnQ4m2NXIcyhqRFaHJD5VLFsSK1Pb(q5o8aKe7Ly(mAcFvcAJdfiFjHrJx2jwIeYIETiusCyrB4JSypPG0Unwe)7wqKT8OzeXCCu0MbxZR8ILV7DxSxqIaPbP09g3gtXcIF9q2b1OJInFwb0W(yhkQdo(Adwd3HrTGRzKDcOcpqRTXYbbG51QvJUCSyJvCE867S1jXjE49Xu52cClYHo13UYwBzlboCqGclFAsmUYHG5xp1CChPjBSnsqmyC3EX7v(DpdL6a8Kdh3C1vQ3Oz9DwD1k1RlsOMZCKKo4ahZ6bRY64HKwBXABRn5XRNi6AXAzvjc4wa(TA0OUUdbT3mZr42lBrCXtmKnXWDGBNRzpYlMj8Emla72tVxFVDh8sU84rOUyXW0awZqsawD9(j0mpEXfuV5XQ5CmkHpTgHZ5MDvlWV6QzbvRTfS2cCCS1nm(LBQ(CQBpwGrrMTvHB0Ove(ik2QEc45hF29qFKR6QInQS12G7xD5HPHphmkOBFnBsizzp3(NX9St9dxqDhT59BCmNzJsKm1CQ3vTKR6YQVQw3Q7o2bfqquPvDosSN69aLOUVAb1YQ33v9GzN63(2PGC8ej1hzKKpDdwIFO27ldXwpg1MmrCn6gXVW)8VdIpmGe)HjutMwzeTlVuw2FQlecMeF(xPLHdg9gzE2Bw0c(jWYeb1kJ2ZU93SiMgWNgzaldaDW7xL7uOAdlOOODHscaNV)P7HX8vahIV0rxce2pgh1YuvQM6KyjXFVURLvDeoasfDWT1vBpAg1CJHTEGtRTGLqdAPMRVMateazcPFAgtEoUWOSn(SiM4rB8WF0vUIvUCFVxFrHtY4CFsmXlc7obgmuOZNU(hLGeyR1tIISEsirIhNDmZ0APWrxJ)fLqZIMM)AXeDqYM8M6sJSD55x91yioBHnLrX9p745VE8)hM5zlux)ed5ZCw2RStJA8lBiQZHaEi(pHeidTxb2EAkiKdXbgIFNXPT)(gPDfZpYC(hcrCsRUQPgiysOrNUZND1AvRWlLQTqeuH80mzuZja)T(GSJtHm74lnWql1Nxa(1p7EaniQCixxGDaQ74Zjt(ZPNj2g)TEfIRAWlF(8fgBOEaebEIaX79KSfP3KjbWmzFLE98P3SA1konTR1OrTh7S5hSrd(x6tlQbMPprNNMPnT1B6WwBNgBTz1kVKADirBo(n)0akOl0jK43ugcx8qOrt3Z5ZYUQVtU)X42rSdwxG)Oem1V72fw8wLT1KChb9p(GOmhGBpnnTL4SnetJgO3UfM2wgo9q96j(U(TNiYJkSXd)eL6tGrFB8W)1)()a575kmsF8KYRcPbunjJy19rr4cgdQriuhsHqwbd6p9vrFlcCWLmwGTPCW1letAhkFMDedfCujbHQRq5Z40jjsskA6eQhBic5L0R9JqXXGNiq3g13DGPtjOBkK8cnfXZOoQO45q1bmF4nmTB1Jv0DK7ekszSSMNtopqZ4fdAoc)T8s5zb1p4MQJMz28V3V21wZaqOG6OR5oiGat28bJRRgM(895PsyuCR057612cwKXACmAcK3znND2Cnav1pgWeYbmaCM5vsp4spKYJ0HZeYbct3lDGZw)wfyODmsQ9)4WEtEvH7a4KaI5rf3Fbh)qS)ElREZP6Tpsqqqw9agDYWkN9rrj48c)qeTn84GfuhpvpUGbPOYUQ8lR(PRdsopJp)7)a1lobFiNKgSBazLQJN)ol6frO7HdCv)CJWQFHrkqFVto1lkVs118mgq8xwdK6fQFPrknIFThaK(mtWw9ZuhNx9Xz4CrnooVS4VCcjy4U7Yp4RFx)gHO7nSLa8r1HzEs0fpnTiyDnjTRXR(QovQu1(5mwhDfWDup0DGK5VF6mJzZ)DdNNeWF7SPWWqn89TET5CwRzEqKvzts2ehgmgcMZGDDqr8qubNd0DdF2yOLjyb14gNErpia0I0UiK5Q1joKFLjbhDlX1iX6WqqO6N4QhBQF8XMGiZ(gx4ZpKqtR8bGwyiS0hxr)OOyx(SK2uMaNPed1kcbte72hrjPISS6s7cdX3ThgfB8fQDhPxcEkt19fhp5PIn1VJdSnDUsSNUFkwA3cfGT7Gi01v)HlQXr9hv)j1i47N1aRzjCIM6Fw9xkf7S0TU3TwQ0()1N()(d```",
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                "edited_timestamp": null,
                "content": "I deleted your crosspost for you.",
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                "content": "All sorted - thanks for everyone who helped",
                "components": [],
                "channel_id": "1175072928816185488",
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                "content": "oki doki ill check it mate ty ^^",
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                    "username": "mohammad.zabih",
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                "content": "well if you're using two frames and you want one with a lower priority to be used then you need to ignore the higher prio one.",
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                "content": "did it via conditions, I think that worked, thank you Spaten!",
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                "content": "Great, that should make it work then. thank you!",
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                "content": "Please do not cross-post your question or query to multiple channels.",
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                "content": "hi im trying to setup some markers with the possible lines that valkyrs on the lich king fight follows, inherited from the worldmap view injected into an overlay \n\nimagine these numbers being lines instead, is this possible? How would one create those? they arent perfectly mathematical so would have to me manually drawn once\n\nsomething akin to second picture, but simplified lines showing the rough estimate divider",
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                "content": "Make a trigger per npc",
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                "content": "It's the equivalent of expirationTime. \nA conditions for the timer being below zero will go true when it is passed",
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                    "content": "You would need a custom condition but yes just check each unit with IsSpellInRange and'd together",
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                "content": "Figured it out, thank you very much!",
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                "content": "but looking at the list, it looks like it isnt really sorted by anything",
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                "content": "its in the load tab",
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                "content": "Thanks for the recommendation, just letting you know that I will look into it in the next few days. I will probably come back soon and say if I had success or not.",
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                "content": "it's not about the icon size, if you say they have x pixels width, and y pixels height then they all have that, it's what <@155030992950788103> say, even if you setup the situation well, things might not be pixel perfect. It also doesn't help that some icons are above the dark frame border, or they lack the dark border themselves. So if you want pixel perfect you can do this https://www.reddit.com/r/WowUI/comments/95o7qc/other_how_to_pixel_perfect_ui_xpost_rwow/",
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                "content": "then use Actions On Show Chat message = %matchCount",
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                "content": "This look like chatgpt non sense",
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                "content": "The problem is in custom check, when I try to pull the values from \"state\" from a trigger on wildfire bomb, the duration (which I believe is for the cooldown) doesn't give what I want and the other values in state table don't seem to be helpful. How do I make it?",
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                "content": "<@155805682124193792> Sorry to necro a ticket but I think I'm also experiencing this issue. Would some more data help? Can grab the file you're looking for. For reference, this is what my WA list looks like.",
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                "content": "its a health trigger",
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                "content": "Bonus pic: Immersive mode I can toggle off/on with a bound macro",
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                "content": "Hello !\n\nSo, I'm trying to do a WA following the changes on the Outlaw Rogue.\n\nToo ease the rotation, i would like a WA that show text (Cause i like text) following this conditions :\n- Vanish and Shadow Dance on Cooldown\n- Vanish cooldown is not inferior to 45 sec\n- Shadow Dance cooldown is not inferior to 12 sec.\n\nI found this one : https://wago.io/rqSc7kvdn\n\nIt does pretty much what i want, but it shows outside of Shadow Dance and Vanish on cooldown, so redundant on another one, and... I like text assaulting me on the middle of my screen when i'm a dumbfuck.\n\nWhat should i change to do so? I've been trying for the past hour, don't know the conditions i should do.\n\nThanks for the help",
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                "content": "I guess I will have to resort to a cancel aura macro. Thanks for the help ^^",
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                "content": "Click the gear icon to see the extra settings",
                "components": [],
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                "content": "oooh ty",
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                "content": "Okay thanks",
                "components": [],
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                "content": "Oh okay, I was trying way to much to do it with the whole group I think. My brain is imploding right now so imma take a break from it for the moment and will try again later using your advice of making my own aura to understand the thing better\nThanks a lot for the help! <3",
                "components": [],
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                "author": {
                    "username": "!🔥🔥🆄🅿🅽🅴🆇🆃🔥🔥!",
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                "content": "Definitely not.",
                "components": [],
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                "edited_timestamp": null,
                "content": "But yeah ill check it out n will let you know, thanks so much",
                "components": [],
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                    "edited_timestamp": null,
                    "content": "New Moon has 3 different stages. If all 3 stages aren't properly represented in the weakaura then it won't shot up for all of them.",
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                    "author": {
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                "content": "I will have to take another look at it.",
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                "content": "Ty though!",
                "components": [],
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                "content": "Is there a way to build a dropdown from an array instead of the current key => value?\n\nCreated a dropdown of raid cooldowns, in 8 different sub menues, so having to redo all 8 sub menues everytime I add another spell to the dropdown is kinda yikes.\n\nWould be nice with a custom option under Dropdown Menu option type, to write out your own table of options, so you could potentially reference an aura_env.list or something.",
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                "content": "You would have to get the key from somewhere and update it correctl",
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                "content": "smart group, role, class, match count",
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                "content": "Had someone experience the bug today with almost all other WAs disabled. Only running the same ones as me",
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                "content": "Ty ❤️",
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                "content": "would think out of range of myself to the statue",
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                "content": "Ok so with what I understand, I can't really achieve the result i want so I've tried with the aura_env and I'm pretty happy with my result.\n\n*custom ini actions*\n```lua\nif not aura_env.region.colFrame then\n    aura_env.region.colFrame = CreateFrame(\"ColorSelect\")\nend\n\nlocal colFrame = aura_env.region.colFrame\nlocal col\nlocal pos = 0\naura_env.rainbow = function(str)\n    local step = 360 / (#str-1)\n    local hue = pos\n    str = str:gsub(\"%a\", function(char)\n            colFrame:SetColorHSV(hue,1,1)\n            col = CreateColor(colFrame:GetColorRGB())\n            hue = (hue+step) > 360 and (hue+step)-360 or hue+step\n            return col:WrapTextInColorCode(char)\n        end\n    )\n    pos = (pos+1) > 360 and 0 or pos + 1\n    return str\nend\n```\n\nSo with this directly in my custom text i can do :\n```lua\nfunction()\n    return aura_env.rainbow(\"My rainbow text here\")\nend\n```\n\nThanks a lot for the help, it was much appreciated! Have fun.\n\n*ho and here the result just in case : !WA:2!1z1tZTTXvCHGjntHNjJnvIRJJtkIITkPKSIOCTsIBtCjKjTuQIKcaLKDR6qUayjbQbXUzXcjrNtrhA1LCrFc6Wd9upPz6xa9jyh2(jWx7n9jOVDxqkj7ioda299299)3Vhn2UuM7dN)lMFPs9kfwk8OpAOpk4fHmcDzscH9nMMMBAUW8p8v(ewiM5uWKEDNK4x(sel0UjHKWJPd4KG9WSSys6Tm(7rSd2OtNmm3WxFXOb6V1d7IP3W77ZrmSDJ8Ke7DII54tqPbre2MK4uU)Y1xVzD3Il4f)s8BFIET2KmmmmhIY5W53GYb9LzDQMVwL)sgkqrEj3moIXTCItJ5w(DGpzrwhYzXD7cw6TNMvS8Vnie7N3PtZ(umBL6RTzJTwZHdBCr5m0IhMrXjjRgMz9QSCF8E4uUhC64doP1Y18A2YRzn3Mo5Gs8PjO(y24JTjddhZ1BZ6RTMRII)kyucpYnf1dNzDCEAHjyX6RT(7ENZGyaMLIs2who)PbmCx4R06C7Yi50JrPX9qsFCjXnAiULtkjfFkgLH94mCAxE07mmeSC5jAj9dwgoGKgMDO8ms5iMXPhkofURygXSVJyoX9fZdlN81PmvCiBZvTVVTZAUzbOeS5jDyGTdkcXrMNPZBnKKKY13Bz361x)K40oeM2eTksERMcEN5Xz4KoQ0S4AdGWKRY1YSwmpo8KTdwPrJh8hR08lJhiT3yD21jHGcB4Kbvc30TxouTz5aPKGBk(Al3GeuwMCLphSUuUAjC5oXDTkfC7JU3GyyNhjNfGVZeIFHXGG8moPxt8bC6N3jpvvRuUILn8JH55SuBzwVfoDV5zqmYNSF5PGqWgRB)8n2AQkw40qX9mewIRnmaQ9dj7N6TFmf3ME9Zf9w0qehkQuFoD05Kv)rosdQT49E3PfV))ec3FWPs9PQXIdZUTB1fwyPfeFIykXVwylUTL4JeF8z5z46ha11E6sX2Ip1s8HI7iUP4xjURf9gYs(9Wn1ftFlje)VMqm9pD2lWyAnzSI7ktgrIkqfZrLGae0j5AiZY61og6Vp1qvaazEFv6(aZJbv3sXRTlkHgHm0C6BwQVXXkgYm)WmOIiUBex1KcvqLoOGBdigt)3JJ0ugPldNLnNnR6C2DHhF4bbpSfH9WJp8Gw8szewv7zThFv7zSlZwekkzvRurkJxNzxjZUkM(VbtFjtFft0BWejzIaMY0SLpJWH8xrSPMPpfohM)kjUIxe6f4NGdq9fF2rtk2CLh)F88ApXetC4OwV3s8DMc3vE8)7h(H)bqxfy9mv9z)faweciyrZ2ITmKrR(gIDeptSTje3epx8Ne)zdXUMQ2W3OPeGRYqCPwWrIVyMBkU1qOvscClHhsdp6dPFchkcBPEP7eBrBXJ7HBbEqqSewX84XhzQ7fq)GFMlOx4kVx4RuSg396uBRMBqNureWIjYE9GDId5ro1GTNPfu8b4qfXF8Nr(bfleZCQI8FfAEI70hWf0rDzBKZ6BSEDQ9v5m9iHTKrH2d14qpRyOd96ARncbDDNp1qClgeNKSOF8vjs9oJbkwbJMbweS6qs503VwqqCia1GsSba(m56G(07Evsmb3ff0VvNecHfrlDbl75fMR2)3dsl(jGVO2TpaAUddrpCNIfdhBbQXuBSvZ1wfInAp9cJpfxRqhAAf6yoZlP5rbQZfQCo73rRCvoryFyIvCqlEe4XraAw)Hxs(g(ryz3)pk(9neFLeew8y17)G6Dn17FJ4BeowhocnST4DTCEjH0ZG(EJOjt6pjodbbIW20sa2ZYfCaqnxzQw82Y)FbmxcaLD3xvCj2Yu8aXV1980L4lpHULNByv3NSkRclov(xtGMLfnfxhqaN2nt2NqF0QYrTDqb4DRfgcZA2Dhm6f1KWX7UjzFmtT8BXHXOD9K3iB3Eeu68KUDpmK0sjK2IstFmSrJ932x)9G3A54o2Pe(fgMOg1npyKQXL28iCQcJ7kpXxzVmdd(SAx5PufYE4eanxpgYYkHaqX2x4cxLSo)KfROKm44ly96Z6aIJHQbiDnkS(kzCmfy)GLwW(ZSl)Pa37x9I8JYLwaiyfnGnSdE)OUqtx5PUhAQ5ox0brOczp63il9rEy9mKv82UmiY5Qox134KJdnQtwE8DFAXDDFQt5kx(wARtkXzLosf7Vw5jO0Wlq8(sseM9icxscfZIaL9izdPSuD1uL6wgg4(AUKm9i)QPOJ2LHpZw9IAwPmjZzTREX5Dqyt9)mM0s87Sep0s85IRvAV)7Z()d*",
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                "content": "I am trying to make a weak aura to check my glyphs in different zones so i am always wearing the correct glyph for the correct bosses. \nI cant seem to get the \"Zone Name\" to work when i am inside ICC, the WA works perfectly outside of the instance, just cant get it to register different zones when i am inside. \n\nany help would be appreciated. \nUdder",
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                "content": "Use the ready since option if it's there, and if not make a ticket",
                "components": [],
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                    "username": "spaten",
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                "content": "Thanks a lot!",
                "components": [],
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                "content": "Is there a way to set a weak aura to **not ** load for specific dungeons?  I saw options for zone name and zone id, but that's for it to load only for those zones, unless I'm mistaken?",
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                "edited_timestamp": null,
                "content": "As a bonus if possible, I want to make it so that full loaded runes show up to the left and the ones that load to the right.",
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                "content": "yeah but that wont be a problem 😄 \ni just wnat to have an indicator how far away my healer is when i am a tank 😄",
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                "edited_timestamp": null,
                "content": "Yes, a unit characteristics trigger can do that",
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                "content": "Perfect, thanks for the help.",
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                "content": "and patience! 🙂",
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                "content": "I have already touched on what i plan to do here -> https://discord.com/channels/172440238717665280/1014990256493314169/1174070354415726682\n\nTL;DR\n\nIs it possible to import WA data as in, the actual WA as you would from a string by calling the AddOn function from another AddOn directly ingame? my plan is to make a button in my addon and simply doing what importing a string does, including updating the WA if it exists.\n\nI can already just import the whole display section of the lua file, but that will always overwrite any WA existing there",
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                "content": "to the line that you want to \"delete\"",
                "components": [],
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                "content": "Oh man! This is huge. This is a little over my head, but let me mess around with it 🙂",
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                "content": "Yes and you need to add that event to your events list in custom trigger",
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                "content": "i wish i knew how to implement any of this.........im such a noob",
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                "content": "this is the other one i have for healthstone",
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                    "content": "My question is, why go the around way of custom options and not directly conditions?",
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                "content": "imho it's easier for a user to work use custom options than to manually change conditions, and I'd like to publish this at some point if I get rid of these false positives",
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                "content": "aura 1 should appear if blade flurry is not on cooldown. aura 2 should appear if blade flurry is on cooldown.",
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                "content": "Are custom translate animations are currently bugged or am i just missing something? \nthe default functions wont work for me, alpha and color works fine tho \n\nwhat i tried so far:\nMain => Type: Custom => \n- 5 second fixed duration\n- translation: Bounce\n\nMain => Type: Custom => \n- 100% relative duration\n- translation: custom\n- function was the same as the preset\n\nMain => Type: Custom => \n- 100% relative duration\n- translation: Bounce\n\na small testAura which showcases the error:\nhttps://wago.io/8HiX4faar",
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                "content": "You even got the formatting, I forgot to mention that",
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                "content": "you can just increase the strata on your weakaura",
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                "content": "the solution is add the two bars to your custom grow dynamic group and account for them in your custom grow",
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                "content": "Hey, I want to create a Boss Health Bar using an image from the encounter journal. I'm not a coder, so I don't really know what I'm doing.\n\nIt works, though, but I need to update a table with thousands of [EncounterID] = [FileID] lines.\n\nI know this function has what I need: EJ_GetCreatureInfo(index [, JournalEncounterID]) = FileID\n But it requires the JournalEncounterID argument and not EncounterID (which I can get the current one).\n\nHow can I get the EncounterjournalID from the current FIGHT encounter?",
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                "content": "Yesss that worked! Thank you so much 🙂",
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                "content": "i'm hoping to see if there's any way to add either some text or a small icon either in front or behind the player name, based on their assigned group role",
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                "content": "Hi weak aura geniuses! Ideally what I am trying to create would be a weak aura that tracks how many targets was hit by \"the hunt\" demon hunter ability and how much damage it did per cast / targets applied to. I am not sophisticated enough to create this and can't seem to even find the spell applied / removed but did take a few stabs at it.",
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                "content": "Im taking to much time of yours, thank you for helping,  I´ll reconsider my idea and try some api function 🙂",
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                "content": "Looking for assistance with making a WA. Need something that displays alternating soaks based on a cast.\n\nSpecifically Council of Dreams, melee soaks the first charge, range soaks the second etc.\n\nWilling to pay someone to make it for me, either in gold or can send some dollars via Paypal or something.\n\nThere is one for that exact mechanic on Wago but it doesnt work.\n\n\nDM me if you think you can help ♥",
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                "content": "Is there a way to get around this? It only started happening in one of the latest updates?",
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                "content": "okay ill give it a go tyvm",
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                "content": "prefect ty",
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                "edited_timestamp": null,
                "content": "<@220197554623610880> vanish id 1856, not 1853 😄",
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                "content": "Hey, im trying to use one of blizzards masks as a mask for a progress bar, but there seems to be some strangeness going on with what MaskTextures actually do.\n\nI can set the texture for the mask properly with either SetTexture() or SetAtlas(), but the game seems to not take the TexCoords into account when drawing the mask. When using SetAtlas() or applying SetTexCoord() after setting a texture, the game still uses the entirety of the texture to draw the mask.\nIn the case of that blizz texture this results in some annoying cutoffs to the left and right, since the texture file itself contains some empty space. (the atlas im loading is \"Cast_Standard_BarMask\") \nSimilarly, the mask does not seem to respond to changing its size, printing out the size before and after running SetWidth() returns the same values.\n\nAnyone got a clue whats going on here?",
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                "content": "Alright, I'll take a look at refactoring this to just rely on built-in ones instead. I didn't expect there to be a noticeable performance loss by using custom code. I'll go ahead and close this since the original question was about IsUsableSpell's functionality.",
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                "content": "every frame checks are always resource hogs",
                "components": [],
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                "author": {
                    "username": "phoenix7700",
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                "edited_timestamp": null,
                "content": "This is the 2nd Trigger, insert Spell ID and the duration you wanna have the aura Displayed when the spell is ready",
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                "edited_timestamp": null,
                "content": "If you want to actually customize things, luxthos is not the best choice.",
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                "edited_timestamp": null,
                "content": "https://i.imgur.com/QVLNUhb.png\nAny way to get the elvUI borders for weakaura icons ?",
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                "author": {
                    "username": "s0uillon",
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                "edited_timestamp": null,
                "content": "thanks man! used the back up file from wa companion <a:poggers:1098026408644710471>",
                "components": [],
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                "author": {
                    "username": "khaalo",
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                "edited_timestamp": null,
                "content": "<https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#watched-triggers>",
                "components": [],
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                "author": {
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                "edited_timestamp": null,
                "content": "Does anyone know why the number it displays is usually greater than the number of targets attackable with the Overpower spell?",
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                "author": {
                    "username": "tee_ehh",
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                "content": "not spell cooldown",
                "components": [],
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                "edited_timestamp": null,
                "content": "tbf it's possible but not recommended i guess , i have one for years without bug but when u say the word clickable here ;D",
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                "edited_timestamp": null,
                "content": "in PvP it's only gonna work vrs someone that doesn't use @focus @mouseover etc",
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                "content": "Is it possible to find and use files from retail in classic weakauras, like when you add your own files to weakauras from personal folders? If so, please could someone give me some tips?",
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                    "content": "Do not randomly edit the show. Why do you need code at all?",
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                "content": "I wasn't sure if it was bad practice to edit region states directly within a TSU, but I'm guessing it is based on your reply. Since I didn't need to do any cloning, I figured this was the best option. I couldn't figure out how to do it without code since I'm using the number of charges as criteria for showing/hiding",
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                "content": "Hey there ! \n\nI'm strugguling to create à filling progress bar for my Echoing Tyr stone trinket.\n\n**How does the trinket works?**\n- One use : The trinket stores 30% of all healing done up to a max value (depending on item level) \n\n**What do I want ? **\n- A progress bar updating from 0 to the trinket max value with the stored healing done\n\n**Where am I in the process **\nInspired by a weakaura made by Xelraz (https://wago.io/aq1w-5Taz)\n- I'm able to store this max value (screen 1 : aura_event.MaxStorage *(strings are in french because my game is)*) \n- I printed this value and get what I want no problem with that\n- I can get my current stored value with a Trigger Aura fetching tooltip, no problem on that\n\n**What am I strugguling with ? **\n- Connect every thing on a progress bar to get a progress for my current value on my MaxValue\n\nI'm fairly new to using code in weakaura and i'm not at ease with Lua and Weakaura logics so i might missing something,\nif you have any idea on how to make this work i'll be glad !\n\nThanks",
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                "content": "Yeah tru, not sure what PKT_sources is though",
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                "content": "ye",
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                    "edited_timestamp": null,
                    "content": "I made one for Wotlk, I assume it would work on retail also",
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                "content": "thanks its so simple that i dont know why i wasnt able to figure it out",
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                    "username": "drahgunfyre",
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                "content": "thanks",
                "components": [],
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                "edited_timestamp": null,
                "content": "Yes. You can't send multiple.lines.",
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                "edited_timestamp": null,
                "content": "Put it in a dynamic group",
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                "content": "ok, thanks for helping!",
                "components": [],
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                "edited_timestamp": null,
                "content": "Thanks for the help!",
                "components": [],
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                "author": {
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                "edited_timestamp": null,
                "content": "or simply disable the Text with the tag %p from your weakaura",
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                "content": "Couldn't you find the hidden quest id for killing the cobra and just check to see if it is completed that day. Maybe check on every login and zone change just to reduce how often the WA runs",
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                "edited_timestamp": null,
                "content": "deleting your question doesn't help other people with the same question later 😐",
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                "content": "or maybe just set a load",
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                "content": "i found the main culprit it was my class ui wa i was using . i updated to a similiar modified one",
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                "content": "Mhm I'll hunt it down",
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                "content": "If you are having errors we need a copy of the entire error's text to be able to help.\nSee this message https://discord.com/channels/172440238717665280/413380679410384896/722189624579194973 for details on getting detailed Lua errors",
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                "content": "checkout this discussion that solved this problem https://discord.com/channels/172440238717665280/1178264738845700136",
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                "edited_timestamp": "2023-12-01T19:52:44.209539+00:00",
                "content": "Yea, it's just an example for <@742792944632725656> to try and see if it can be done that way",
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                "content": "thanks",
                "components": [],
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                    "content": "If I may ask, what is causing this specific audio queue and can it be disabled?",
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                "content": "I don't think so. If you have any audio that is very time sensitive I suggest that you use a pre-recorded sounds file instead.",
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                "edited_timestamp": null,
                "content": "And what's dftp and why is it 40 auras",
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                "content": "Thanks a lot !",
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                "content": "+16",
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                "content": "yeah already figured it out, ty 🙂",
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                "content": "that's really unfortunate 😦\nthanks for the answers",
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                "content": "I appreciate everything youve done for me btw for real",
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                "content": "as the title says :=)",
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                "content": "use two triggers, trigger 1 staff cooldown trigger 2 unit info->Health-health% <=35",
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                "edited_timestamp": null,
                "content": "How do I set a WA to not load in a specific dungeon?",
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                "content": "maybe, but I don't think that type of thing would be remove from classic",
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                "content": "Trigger -> Not on Cooldown",
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                    "content": "Try a private window on chrome. Edge and chrome are the same thing, so something is different.",
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                "content": "It just stopped all of a sudden a few weeks ago. Can't think of any specific change either.  But that worked with the private window. Any recommendations I'd I have disabled all the extensions",
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                "content": "Hmm ok, I will try to read up on it. Thanks for pointing to it!",
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                "content": "both way works, solved. Thanks a lot!",
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                "content": "ah sorry 🙂",
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                "content": "no",
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                "content": "usually it says so in the first line",
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                    "content": "You are talking very vague. Talk about specifics. This specific case what buffs when are they active and what you want to have.",
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                "content": "Imagine you're making a 'missing buffs' WA and you want it to be spec-specific\n\nWeak Aura: Icon\nTrigger 1: Check if the user is a priest\nTrigger 2: Check if the user has the talent 'shadowform'\nTrigger 3: Check for shadow-priest specific consumables\nTrigger 4: Check for holy/discipline-priest specific consumables\nActivation: \n\n```lua\nif trigger[1] then -- Is user a priest?\n    if trigger[2] then -- Is user a Shadow priest?\n        return trigger[3]\n    else\n        return trigger[4]\n    end\nelse\n    -- ... etc\nend\n```\n\n* Goal: Make the icon display as the icon for the consumable that's missing\n* Problem: `Dynamic information from first active trigger` causes issues. If the user is a shadow priest for example, it shows the icon for [Shadowform], because `Trigger 2` was active first. Or Trigger 1 is active first, and therefore it either shows `?` or goes to fallback icon.\n* Question: How can one make a `Custom Dynamic Information` such that I have more control over which dynamic information is being displayed?",
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                "content": "found it solved thanks!",
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                "content": "combine matches - not affected",
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                    "content": "!events",
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                "content": "Thanks, I'll give it a go, but it's probably way to indepth for me",
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                "content": "Sorry about the mess, it seems to be fixed, the issue was the GCD on trigger 2, thats why it was showing 0 seconds",
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                    "content": "Omg, you're right. I'm an idiot. 😂 \n\nBack to the drawing board I go - thanks Spaten!",
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                "content": "It used to be a totem and was changed",
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                "content": "right i see",
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                "content": "not really",
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                "content": "thank you",
                "components": [],
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                "content": "Every WeakAura I've found that tracks when your pet is on passive fails to udpate immediately on dismount (happens a couple of seconds later). Does anyone know of one that delays the aura appearing after dismount for a couple of seconds if it meets triggers or how I'd make one? I cannot figure it out. Thanks in advance ❤️",
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                "content": "See \"Ticks\" in Subregions at the bottom of the Display tab",
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                "edited_timestamp": null,
                "content": "And link it here",
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                "content": "chat message",
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                "content": "https://www.curseforge.com/wow/addons/libgetframe",
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                "content": "Noted, cheers !",
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                "content": "Thank you very much. Took me 5 minutes but now it works.",
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                "content": "Does it work with a non custom Sound?",
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                "content": "for Show the remaining cooldown until I get my first stack back",
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                "content": "just wanted to see whether it was happening for anyone else before I did that haha, ty",
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                "content": "Yes i just figured it out, trigger 1 was set to >=0 so it was allways true. Changed it to 3 and works like expected now",
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                "content": "i've noticed that opening the WA menu and hiding then showing the entire group that they're a part of fixes the issue temporarily",
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                "edited_timestamp": "2023-11-20T20:21:25.265454+00:00",
                "content": "So just do Ctrl + F in the LAU file and search for the disallowed functions in the auras in question?",
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                "content": "oh F",
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                "content": "any idea of what may be causing more frames to be dropped here? I previously had a bunch of \"time to cast\" weak auras that were removed and improved performance significantly.",
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                "content": "I was trying to figure it out through the custom triggers and its event trigger was UNIT_ENTER_VEHICLE and some other stuff which made me think that valkyr pickup is coded as a player being placed in a vehicle in game, and that’s how the WA is tracking it. I don’t know if that could be applied to what I wanted in any way or not",
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                "content": "duration < 2 sec\n\nshow on auras found",
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                "content": "Thank you. I will try",
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                "content": "if you want to compare multiple dynamic values like that you'll need a custom condition",
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                "content": "Gotcha. seems doing what i want isn't really feasible from 1 aura (without custom code). because the dynamic info coming from trigger 2 causes multiple instances of the icons (and obviously stops tracking the CD)\n\ni just made a second WA with the nameplate trigger which glows it externally.",
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                "content": "remove this condition that changes the icon and swap trigger 1 and trigger 2 positions",
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                "edited_timestamp": null,
                "content": "In this case, the totem. There is a totem trigger.",
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                "content": "Looking for aura like this https://wago.io/k-RbAVvk7 but for a friend list.\nAny helpers?",
                "components": [],
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                "author": {
                    "username": "suprkek",
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                "content": "Any help is appreciated 🙇🏼‍♂️",
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                "author": {
                    "username": "pizzaboo",
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                "edited_timestamp": null,
                "content": "Tick the option in the trigger.",
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                        "title": "Auto Request Innervate Cinny -> Henjob",
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                        "title": "Innervate Requested by \"Playername\"",
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                        "description": "Gets triggered by a request for \"Innervate\" via ingame chat whisper.  Displays the symbol of Innervate with th",
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                "content": "Not sure if this is possible with WA but should be simple enough.\n\nHoly paladin in raid always ends up with my innervate, so i wrote a WA so that when her mana is below a certain threshold it PM's me for innervate, and i have another WA that pops up for me with her name (or anyone else who pm'd me for it) and highlights them on my Raid Frames to innervate. and when my Innervate is on CD will PM a response to them saying its on CD with the Cooldown remaining.\n\nIs there a way that once the other player receives my Already on CD PM to set a cooldown for the request?  right now it sends me the PM when their mana reachesbetween a base amount, but ideally i want it to PM me when they are below a Certain threshold once and not spam me every time they are below that point **IF** i auto respond that i am on Cooldown, and if possible use the cooldown remaining as the Cooldown for the uaot PM to go off again \n\nAuto Wisper for them to me (the one i need help with Stopping mass PM's once they get my PM)\nhttps://wago.io/NKyl6OyEO\n\nInnervate on Mage (innervate WA i run to highlight others)\nhttps://wago.io/mae07np4H/1\nthis addon will PM my Innervate target they i have innervated them, or PM that my innervate is on CD with the remaining time on CD",
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                "content": "Alright, thank you! 🙂\nWill do",
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                    "content": "TotemNameplates didnt know that crap is still around",
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                "content": "The problem seems to be fixed now thanks a bunch, much appreciated! <:peepoLove:1169761201148932126>",
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                "content": "Cool ty",
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                "author": {
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                "content": "***Here's the work flow for any Aura:*** \n\n**1.** Think about all the info that the Aura you're trying to make will need. \n**2.** Make a trigger for each piece of info \n**3.** Decide which info should be sent as Dynamic Info and order the triggers accordingly.\n   **3a.** Order them so that \"Dynamic Info from First Active\" catches the right info, or select a specific trigger. \n**4.** Decide which triggers need to be involved in overall activation of the Aura and change Required for Activation accordingly\n  **4a.** All (default), Any or Custom (e.g. `function(t) return t[1] and (t[2] or t[3]) end`) - <https://github.com/WeakAuras/WeakAuras2/wiki/Aura-Activation-and-Deactivation#custom>\n  **4b.** This step lets you include triggers that will be used only for Conditions but excluded from Activation entirely. \n**5.** Make your conditions using the info from the triggers. \n\nWhile working through this and building your Aura, if there's anything you're unsure of, just ask in the appropriate Help channel.",
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                "content": "Hi, i'm trying to make Sigil of Chains do a couple of things:\n\n1. i need it to show up on my screen as an icon when it is OFF CD\n2. i need it to display the charges it has/doesn't have.\n3. i need it to disappear when there are no charges left/reappear when a charge comes back. \n\nwhat i have so far is this: \n          trigger 1 > spell > exact match = Sigil of Chains > Show 'not on cooldown\n          trigger 2 > spell > exact match = Sigil of Chains > remaining time [< 6] > Show 'on cooldown' (makes it pop up when it has 5 seconds left from being used)\n\nNOW i need it to actually show me the charges and not disappear when i use it one time, but only disappear when it has no charges. \nplease help ❤️",
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                "content": "Hey!\nFor Tindral prog, I have to play without ElvUI due to frame drops. \nIssue is I have certain weakauras anchored to my player unitframe. When I switch from ElvUI to SUF, I have to manually change the anchor from ElvUI player frame to SUF player frame and back every time. Is there a way that it can do either, whichever is available?",
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                "content": "oh I could have sworn I tested this before but I guess I didn't apply it to all the WAs.\n\nAdding a trigger that always returns true on PLAYER_EQUIPMENT_CHANGED events makes it check the activation function when any gear is changed by the look of it",
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                "content": "I fixed it, posting in case anyone else needs it:\n\nfunction(event, ...)\n    local buffId = 410089\n    local unit = \"Evojo\"\n    \n    -- Check if the player is alive\n    if not UnitIsDeadOrGhost(unit) then\n        -- Check if the player is in range\n        if IsSpellInRange(GetSpellInfo(buffId), unit) == 1 then\n            -- Iterate through buffs on the player character\n            local buffDuration = 0\n            \n            for i = 1, 255 do\n                local _, _, _, _, dur, expirationTime, source, _, _, spellId = UnitBuff(unit, i)\n                if spellId == buffId and source == \"player\" then\n                    buffDuration = expirationTime - GetTime()\n                    break\n                end\n            end\n            \n            -- Check if there is no buff or the remaining duration is less than 4 seconds\n            if buffDuration < 4 then\n                return false -- Trigger the WeakAura if there is no buff or the duration is less than 4 seconds\n            end\n        end\n    end\n    \n    return true -- Do not trigger the WeakAura if the conditions are not met\nend",
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                "content": "You can also change the castCount and state.duration. I just picked arbitrary numbers.",
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                "content": "that is, remove all the text",
                "components": [],
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                "content": "This has been a minute, but here's the answer:\n\n```lua\nlocal configIds = C_ClassTalents.GetConfigIDsBySpecID()\nlocal playerSpec = PlayerUtil.GetCurrentSpecID()\n\nfor i, v in ipairs(configIds) do\n   -- this can be used to retrieve the name of the config \n   local configInfo = C_Traits.GetConfigInfo(v)\n   print(v, configInfo.name)\nend\n\nprint(\"Current: \", C_ClassTalents.GetLastSelectedSavedConfigID(playerSpec))\n```",
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                    "username": "justin.abrah.ms",
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                "content": "please let me know if this makes absolutely 0 sense",
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                    "username": "chibiwolf",
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                "content": "I solved my problem. This ticket can be closed.",
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                    "content": "and even then you would probably want to kick instead of wasting time not being on gcd",
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                "content": "Yeah maybe, im kind of curious now that i have spend some time on this problem, i dont enderstand why when i use the event check with thoses event:\nUNIT_SPELLCAST_START, UNIT_SPELLCAST_CHANNEL_START, UNIT_SPELLCAST_SENT\n\nAnd this code:\n\nfunction()\n    local global_cooldown = select(2, GetSpellCooldown(61304))\n    local spell_queue_window = GetCVar(\"SpellQueueWindow\") / 1000\n    \n    if event == \"UNIT_SPELLCAST_START\" and unit == \"player\" then\n        local _, _, _, start_time, end_time = UnitCastingInfo(\"player\")\n        \n        if start_time and end_time then\n            local cast_remaintime = (end_time/1000 - GetTime()) \n            \n            if cast_remaintime < 1 then\n                return true\n            else\n                return false\n            end\n        end\n    end\nend\n\n it doesnt work, but when i look at similar aura they seems to use the same method",
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                "content": "Warcraft wiki is the new wiki, wowpedia and wowwiki are out of date: <https://warcraft.wiki.gg/wiki/Warcraft_Wiki:Interface_customization>",
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                "content": "it uses `PLAYER_TARGET_CHANGED` not `UNIT_TARGET`",
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                "content": "oh ok",
                "components": [],
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                "content": "Yes",
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                "content": "Warcraft wiki is the new wiki, wowpedia and wowwiki are out of date: <https://warcraft.wiki.gg/wiki/Warcraft_Wiki:Interface_customization>",
                "components": [],
                "channel_id": "1179150370619015188",
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                "edited_timestamp": null,
                "content": "Conditions",
                "components": [],
                "channel_id": "1179083420421345441",
                "author": {
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                "id": "1180013596244185159",
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                "edited_timestamp": null,
                "content": "I wanna get help with getting a aura to the rune",
                "components": [],
                "channel_id": "1180013596244185159",
                "author": {
                    "username": "karlsson2525",
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                "edited_timestamp": "2023-12-01T18:31:53.608330+00:00",
                "content": "Is it possible to do this via lua? For context I am trying to make a bar trigger on an aura buff with smart group and auto-clone, and having it anchored to unit frames",
                "components": [],
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                "author": {
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                "edited_timestamp": null,
                "content": "So you mean raidmarkers",
                "components": [],
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                "author": {
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                "edited_timestamp": null,
                "content": "I have no auras, I've purged everything and the addon still does this, I've even clean installed wow.",
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                "author": {
                    "username": "replay8805",
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                "edited_timestamp": null,
                "content": "<#532314347477925891> pins",
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                "content": "Sure but the aura you're using has that stuff handled elsewhere - probably Actions-Init.",
                "components": [],
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                "author": {
                    "username": "asakawa.",
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                "content": "haha read more here",
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                "content": "I dont know if there is an easy way so that only abilities that incur the GCD can untrigger the weakaura. Cuz the triggering itself seems to work fine",
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                "content": "WeakAuras doesn't show anything by default, it's just the framework that lets you import or create \"Auras\" to display things. If you're having an issue with an Aura, and/or want opinions on it, then you need to share the specific Aura. The best way to do this is to link it through <https://wago.io/>.\n\nIf you only imported the aura, you may right click the aura in-game and select Copy URL and paste it here. If you have modified the aura or created your own, you may instead select Export to string... and upload the string to <https://wago.io/>. This does not require an account. \nYou can now paste the import string directly into Discord (with no other text, only the string) and a bot will import it for you and link the wago.",
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                "content": "I'd ask the original author then",
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                "content": "snapshotting is not a thing.",
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                "content": "I solved this... with a custom fade in animation over 3 seconds 🙂",
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                "content": "excisting sound effects work with this so the problem is in the custom one",
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                "content": "awesome, thanks!",
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                "content": "Trigger Aura-Buff-Player-show on Aura Missing",
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                "content": "I made a post in reddit, you can check my post here there are some way to do it\nhttps://www.reddit.com/r/wow/comments/1885rbq/is_there_a_way_to_disable_great_vault_slow/",
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                "content": "yeah, pretty sad.. since whole mage raid team relies on it (those who are tying to push and sync perfectly)",
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                "content": "If I have two Triggers in a WeakAura: Say Trigger 1 (has Rejuvenation) and Trigger 2 (has Germination), is there any obvious reason why having a custom text to display %1.P would work but %2.P doesn't?  It seems like the aura duration for Trigger 2 doesn't show.\n\nNot sure what I'm doing wrong here.. this seems pretty straight forward but maybe it's not!",
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                "content": "After the removal of the Custom Range API was hoping someone could make a simple  \"No Healer in Range\" true or false WA using raid buffs spells that have 40 yd range like Mark of the Wild, Power Word: Fortitude, Arcane Intellect, etc.\n\nThe old WA that we used. https://wago.io/cuSYkiHyO",
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                    "content": "first is a totem trigger",
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                "content": "tysm, didnt realize it counted as a totem!",
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                "content": "Spell cast succeeded for when you cast and cool down ready event for when it's ready",
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                "content": "Having it make a sound is not valueable to me and had got that working myself. Appreciate the response tho!",
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                "content": "Locking this as you continue to cross post",
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                "content": "I missed the boolean operator there, Thanks, there is still some cleanup I need to do but I think that gets what I want, also thanks for the suggestion to add hidden aura's I think I want to have the easy customization of changing the size of the gap without more virtual auras though",
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                "content": "Because weakauras specifically doesn't allow you to",
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                "content": "nvm weakaura gods some how made the backup file worl",
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                "content": "Sad(",
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                "content": "thanks",
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                "content": "you shouldn't need lua to track something like that",
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                "content": "and it's not supported by weakauras, it may break with any update",
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                "content": "Yes, that's correct",
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                "content": "if you track the buff it will update the duration",
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                "content": "no, the way the range check works is the new normal",
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                "content": "Please do not cross-post your question or query to multiple channels.",
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                "content": "Macro to switch aura on or off",
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                "content": "still need help pls",
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                "content": "So 1 by 1? Okay. 🙂",
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                "content": "my dude! thank you for your time and help with my dumb self",
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                "content": "As in title, neither `custom sound` nor `sound by kit id` in `conditions` tab seem to grab that sound file <:thinkPeepo:754149648712859719>",
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                "content": "If you call that function once, it's cleaner to just write it out there",
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                "content": "Again check conditions.",
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                "content": "Sounds like you'd be better off asking the Details! (also used for Plater) Discord. <https://discord.gg/AGSzAZX>",
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                "content": "You probably are Missing an elvui Profile or some other Kind of unit frames addon",
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                "content": "Or check your trigger if it's active in this case",
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                "content": "then explain exactly what you want to see.",
                "components": [],
                "channel_id": "1177549335873978478",
                "author": {
                    "username": "spaten",
                    "public_flags": 0,
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                    "discriminator": "0",
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                    "avatar": "7b5b8296655458b6b2c35220d2b49ff5"
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                "tts": false,
                "timestamp": "2023-11-23T22:14:49.326000+00:00",
                "referenced_message": null,
                "position": 7,
                "pinned": false,
                "nonce": "1177371707766210560",
                "mentions": [],
                "mention_roles": [],
                "mention_everyone": false,
                "is_thread_dispatch": true,
                "id": "1177371706449461248",
                "flags": 0,
                "embeds": [],
                "edited_timestamp": null,
                "content": "Or perhaps the most important in terms of priority",
                "components": [],
                "channel_id": "1177369151883460649",
                "author": {
                    "username": "hiix.",
                    "public_flags": 0,
                    "premium_type": 0,
                    "id": "183897271182688256",
                    "global_name": "Hix",
                    "discriminator": "0",
                    "avatar_decoration_data": null,
                    "avatar": "43264cefd8b16d835c93794b2431a246"
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            {
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                "timestamp": "2023-11-22T21:46:10.106000+00:00",
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                "is_thread_dispatch": true,
                "id": "1177002107652538398",
                "flags": 0,
                "embeds": [],
                "edited_timestamp": null,
                "content": "ok",
                "components": [],
                "channel_id": "1177001724574191656",
                "author": {
                    "username": "valdryk.",
                    "public_flags": 0,
                    "premium_type": 0,
                    "id": "221619142887735297",
                    "global_name": "Valdryk",
                    "discriminator": "0",
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                    "avatar": "56f9fffefd8c06160f1ae3dd8079c3a1"
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                "attachments": []
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            {
                "type": 0,
                "tts": false,
                "timestamp": "2023-11-23T18:40:55.906000+00:00",
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                "pinned": false,
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                "mentions": [],
                "mention_roles": [],
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                "is_thread_dispatch": true,
                "id": "1177317879184633898",
                "flags": 0,
                "embeds": [],
                "edited_timestamp": null,
                "content": "le but de mon weak aura est d'optimiser le refresh de ma dot de facon optimal",
                "components": [],
                "channel_id": "1177289657298468954",
                "author": {
                    "username": "joker_74",
                    "public_flags": 0,
                    "premium_type": 2,
                    "id": "247756632954503168",
                    "global_name": "joker",
                    "discriminator": "0",
                    "avatar_decoration_data": null,
                    "avatar": "011c2e4d6ea31202d987f4dada9aaaef"
                },
                "attachments": []
            },
            {
                "type": 0,
                "tts": false,
                "timestamp": "2023-11-26T11:50:01.989000+00:00",
                "position": 0,
                "pinned": false,
                "mentions": [],
                "mention_roles": [],
                "mention_everyone": false,
                "is_thread_dispatch": true,
                "id": "1178301636758732860",
                "flags": 0,
                "embeds": [],
                "edited_timestamp": null,
                "content": "Je me suis crée des weakauras avec des actions de type text-to-speach.\nCela fonctionnait parfaitement hier lors de la création.\nPar contre,, ce jour, quand j'ai lancé le jeu ... cela ne fonctionne plus.\nJe n'ai rien changé en terme de load des addons c'est identique à hier.\nJ'ai même essayé d'en créerune nouvelle et là non, pas de vocal .... \nSauriez-vous, ce qui pourrait bloquer svp ?",
                "components": [],
                "channel_id": "1178301636758732860",
                "author": {
                    "username": "Mac",
                    "public_flags": 0,
                    "premium_type": 0,
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                    "global_name": null,
                    "discriminator": "2008",
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                    "avatar": null
                },
                "attachments": []
            },
            {
                "type": 0,
                "tts": false,
                "timestamp": "2023-11-30T06:31:57.585000+00:00",
                "referenced_message": null,
                "position": 3,
                "pinned": false,
                "nonce": "1179671141409619968",
                "mentions": [],
                "mention_roles": [],
                "mention_everyone": false,
                "is_thread_dispatch": true,
                "id": "1179671142429118484",
                "flags": 0,
                "embeds": [],
                "edited_timestamp": null,
                "content": "C’est vraiment conseillé de faire des backups de ton SavedVariables dans un dossier à part pour pouvoir les restaurer en cas de problème. J’utilise pas companion personnellement mais apparemment il le fait aussi automatiquement",
                "components": [],
                "channel_id": "1179590694621429810",
                "author": {
                    "username": "taumxd",
                    "public_flags": 0,
                    "premium_type": 0,
                    "id": "210201738064560130",
                    "global_name": "Taum",
                    "discriminator": "0",
                    "avatar_decoration_data": null,
                    "avatar": "2adf8e65524a8789dce6fe2dfb3cfa29"
                },
                "attachments": []
            }
        ],
        "guild_id": "172440238717665280"
    }
}
*/

import { Payload } from "../../../structures/dto/Payload";
import { Client } from "../../Client";

export function THREAD_SYNC(client: Client, payload: Payload) {

    // console.log("THREAD_SYNC " + JSON.stringify(payload))

    return null;
}